Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
A grass, rock face PBR pack tested for clean tiling and accurate shading in Maya.
This material was processed for accurate tiling, predictable normal direction, and clean displacement for hero shots. Coast Sand Rocks 02 ships ready for production use, not as a sample.
All maps ship in JPG, PNG and EXR. The included channels are color, normal, roughness, displacement, AO, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Coast Sand Rocks 02 integrates without negotiation. Motion designers will recognise the workflow immediately.
1 file in the archive — ZIP.
Compatible with Maya, Houdini, Marmoset Toolbag, Unreal Engine and Blender. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban