Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Tileable blue surface captured for production use, full PBR coverage at high resolution.
This material was processed for accurate tiling, predictable normal direction, and clean displacement for hero shots. Diamond Plate 005 A ships ready for production use, not as a sample.
Technical specs: color, displacement, normal, roughness, ambient-occlusion, metalness channels at high resolution. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don't fight your shader.
Built for indie game studios who need a material to drop into a scene and stay there. Diamond Plate 005 A works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
1 file in the archive — ZIP.
Drop into Unreal Engine, Unity, 3ds Max, Blender and Houdini without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Every purchase is final and lifetime. Diamond Plate 005 An integrates into your pipeline, and the next time you need a similar surface, you already have it on file.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban