Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Ready-for-Marmoset PBR set capturing concrete character with full color, displacement, normal, roughness, ambient-occlusion, metalness coverage.
Concrete 044 B brings a concrete and damaged surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Houdini.
Technical specs: color, displacement, normal, roughness, ambient-occlusion, metalness channels at high resolution. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don't fight your shader.
Suited for any pipeline that respects PBR conventions: indie game studios can drop Concrete 044 B into their material library and continue working without a single rebake.
1 file in the archive — ZIP.
Engine compatibility: Houdini, Blender, Maya, Marmoset Toolbag and Cinema 4D. The channels match the names and roles expected by every major shader graph, so importing is a drag-and-drop.
Every purchase is final and lifetime. Concrete 044 B integrates into your pipeline, and the next time you need a similar surface, you already have it on file.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban