Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Tile-tested building pack — building, facade and glass character with the maps your shader graph expects.
Facade 003 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the building, facade character of real facade surfaces without forcing you to spend an evening rebaking maps.
Technical specs: color, displacement, normal, roughness, emission, metalness channels at high resolution. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don't fight your shader.
Suited for any pipeline that respects PBR conventions: indie game studios can drop Facade 003 into their material library and continue working without a single rebake.
1 file in the archive — ZIP.
Drop into Marmoset Toolbag, Cinema 4D, Houdini, Blender and Unity without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban