Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Metal 053 A — production-grade PBR material set with color, displacement, normal, roughness, metalness channels at high resolution.
Metal 053 A delivers a metal PBR set hand-checked before listing. Tiling is verified, normal-map direction is documented, and the channels are exported to one consistent standard.
All maps ship in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, metalness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Built for ArchViz teams who need a material to drop into a scene and stay there. Metal 053 A works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
1 file in the archive — ZIP.
Metal 053 A loads cleanly into Marmoset Toolbag, Unreal Engine, Cinema 4D, Maya and Unity. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
Once purchased, Metal 053 A stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban