Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Ground 011: technical PBR material with documented channels for predictable shader behaviour.
This material was processed for accurate tiling, predictable normal direction, and clean displacement for hero shots. Ground 011 ships ready for production use, not as a sample.
Maps included: color, displacement, normal, roughness, ambient-occlusion. Format coverage: JPG, PNG and EXR. Files are prepared for close-up work and for background fill alike.
Suited for any pipeline that respects PBR conventions: indie game studios can drop Ground 011 into their material library and continue working without a single rebake.
1 file in the archive — ZIP.
Drop into Marmoset Toolbag, Houdini, 3ds Max, Maya and Cinema 4D without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban