Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Hi-res ground material — beige, desert and dry, mapped for tiling and engine-agnostic use.
Ground 096 B brings a beige, desert and dry surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Blender.
Maps included: color, displacement, normal, roughness, ambient-occlusion. Format coverage: JPG, PNG and EXR. Files are prepared for close-up work and for background fill alike.
Built for indie game studios who need a material to drop into a scene and stay there. Ground 096 B works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
1 file in the archive — ZIP.
Engine compatibility: Blender, Unreal Engine, Marmoset Toolbag, Maya and Houdini. The channels match the names and roles expected by every major shader graph, so importing is a drag-and-drop.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban