Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
A brown, couch PBR pack tested for clean tiling and accurate shading in Marmoset Toolbag.
Surface character: brown, couch and leather. Leather 010 is a leather material captured for production rendering, with maps that behave the way your shader graph expects.
Maps are packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness channels — exactly what a metallic-roughness pipeline needs to render predictably.
Use cases include game environments, ArchViz interiors and exteriors, product visualisations, motion graphics, and educational content. Leather 010 holds up in hero shots and tiles cleanly for repeating surfaces.
1 file in the archive — ZIP.
Tested across Marmoset Toolbag, Cinema 4D, 3ds Max, Houdini and Maya. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Interiors