Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Hi-res metal material — iron, metal and rusted, mapped for tiling and engine-agnostic use.
This material was processed for accurate tiling, predictable normal direction, and clean displacement for hero shots. Metal 055 B ships ready for production use, not as a sample.
Technical specs: color, displacement, normal, roughness, metalness channels at high resolution. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don't fight your shader.
Built for indie game studios who need a material to drop into a scene and stay there. Metal 055 B works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
1 file in the archive — ZIP.
Compatible with 3ds Max, Marmoset Toolbag, Cinema 4D, Maya and Houdini. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.
Purchase grants you permanent access via your account. Combine Metal 055 B with any two other assets in the same checkout to trigger the bundle discount automatically.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban