Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Hand-checked floor material — ships with the channels you need at high resolution.
Mossy Brick Floor is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the weathered, worn character of real floor surfaces without forcing you to spend an evening rebaking maps.
All maps ship in JPG, PNG and EXR. The included channels are color, normal, roughness, displacement, AO, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Use cases include game environments, ArchViz interiors and exteriors, product visualisations, motion graphics, and educational content. Mossy Brick Floor holds up in hero shots and tiles cleanly for repeating surfaces.
1 file in the archive — ZIP.
Compatible with Maya, Cinema 4D, Blender, Unity and Houdini. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.
Every purchase is final and lifetime. Mossy Brick Floor integrates into your pipeline, and the next time you need a similar surface, you already have it on file.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban