Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Paint 003 — production-grade PBR material set with color, displacement, normal, roughness, ambient-occlusion channels at high resolution.
Surface character: cracks, green and paint. Paint 003 is a paint material captured for production rendering, with maps that behave the way your shader graph expects.
All maps ship in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Built for VFX departments who need a material to drop into a scene and stay there. Paint 003 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
1 file in the archive — ZIP.
Paint 003 loads cleanly into 3ds Max, Marmoset Toolbag, Cinema 4D, Unity and Blender. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban