Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
A brown, ground PBR pack tested for clean tiling and accurate shading in Marmoset Toolbag.
Surface character: brown, ground and sand. Park Sand is an outdoor material captured for production rendering, with maps that behave the way your shader graph expects.
All maps ship in JPG, PNG and EXR. The included channels are color, normal, roughness, displacement, AO, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Built for ArchViz teams who need a material to drop into a scene and stay there. Park Sand works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
1 file in the archive — ZIP.
Compatible with Marmoset Toolbag, Cinema 4D, Houdini, Unity and Maya. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban