Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Hand-checked rocks material — ships with the channels you need at high resolution.
Surface character: modern, rocks and stones. Rocks 004 is a rocks material captured for production rendering, with maps that behave the way your shader graph expects.
All maps ship in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Rocks 004 integrates without negotiation. Indie game studios will recognise the workflow immediately.
1 file in the archive — ZIP.
Drop into Houdini, Maya, Unreal Engine, Cinema 4D and Marmoset Toolbag without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban