Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Hi-res floor material — dirty, sand and sandy, mapped for tiling and engine-agnostic use.
Sand 02 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the dirty, sand character of real floor surfaces without forcing you to spend an evening rebaking maps.
Maps included: color, normal, roughness, displacement, AO. Format coverage: JPG, PNG and EXR. Files are prepared for close-up work and for background fill alike.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Sand 02 integrates without negotiation. VFX departments will recognise the workflow immediately.
1 file in the archive — ZIP.
Sand 02 loads cleanly into Maya, Unity, Houdini, Blender and Unreal Engine. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
Every purchase is final and lifetime. Sand 02 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Built & Urban