Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
end, log and tree PBR material, packaged at high resolution with both normal-map flavours included.
Tree End 002 brings an end, log and tree surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into 3ds Max.
Maps are packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness, opacity channels — exactly what a metallic-roughness pipeline needs to render predictably.
Targeted at VFX departments who prefer accuracy over flair. Tree End 002 won't surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
1 file in the archive — ZIP.
Tested across 3ds Max, Unity, Cinema 4D, Unreal Engine and Houdini. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Every purchase is final and lifetime. Tree End 002 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Interiors