Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
A clean cut surface, captured and processed for direct integration into Cinema 4D.
This material was processed for accurate tiling, predictable normal direction, and clean displacement for hero shots. Tree End 003 ships ready for production use, not as a sample.
Technical specs: color, displacement, normal, roughness, opacity, ambient-occlusion channels at high resolution. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don't fight your shader.
Use cases include game environments, ArchViz interiors and exteriors, product visualisations, motion graphics, and educational content. Tree End 003 holds up in hero shots and tiles cleanly for repeating surfaces.
1 file in the archive — ZIP.
Tree End 003 loads cleanly into Cinema 4D, Blender, Maya, Houdini and 3ds Max. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Interiors