In stock
Wicker 006
$44.98
Wicker 006 — a wicker surface for ArchViz teams: color, displacement, normal, roughness, opacity, ambient-occlusion, 8K, ready.
Description
Wicker 006 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the brown, dark character of real wicker surfaces without forcing you to spend an evening rebaking maps.
All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, opacity, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Use cases include game environments, ArchViz interiors and exteriors, product visualisations, motion graphics, and educational content. Wicker 006 carries enough resolution for hero shots and tiles cleanly for repeating surfaces.
Tested across Maya, Blender, Houdini, Marmoset Toolbag and Cinema 4D. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.
