Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Wicker 006 — a wicker surface for ArchViz teams: color, displacement, normal, roughness, opacity, ambient-occlusion, high resolution, ready.
Wicker 006 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the brown, dark character of real wicker surfaces without forcing you to spend an evening rebaking maps.
All maps ship in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, opacity, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Use cases include game environments, ArchViz interiors and exteriors, product visualisations, motion graphics, and educational content. Wicker 006 holds up in hero shots and tiles cleanly for repeating surfaces.
1 file in the archive — ZIP.
Tested across Maya, Blender, Houdini, Marmoset Toolbag and Cinema 4D. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Interiors