Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
A wood, rough PBR pack tested for clean tiling and accurate shading in Unreal Engine.
Surface character: wood, rough and shutter. Wood Shutter is a wood material captured for production rendering, with maps that behave the way your shader graph expects.
Technical specs: color, normal, roughness, displacement, AO channels at high resolution. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don't fight your shader.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Wood Shutter integrates without negotiation. Product visualisers will recognise the workflow immediately.
1 file in the archive — ZIP.
Compatible with Unreal Engine, Blender, Marmoset Toolbag, Unity and 3ds Max. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Interiors