In stock
Plastic 015 B
$35.45
Tile-tested blue pack — blue, plastic and scratched character with the maps your shader graph expects.
Description
This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Plastic 015 B ships ready for production use, not as a sample.
Resolution scales up to 8K, packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness channels — exactly what a metallic-roughness pipeline needs to render predictably.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Plastic 015 B integrates without negotiation. ArchViz teams will recognise the workflow immediately.
Drop into Cinema 4D, Houdini, 3ds Max, Unity and Blender without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Purchase grants you permanent access via your account. Combine Plastic 015 B with any two other assets in the same checkout to trigger the bundle discount automatically.
