Surface
The repeat above is generated from the preview of the file you get, not from a mock-up — that is how it lays down in your scene.
Drop-in PBR material: clean, floor and parquet. Channels included for ArchViz teams.
Wood Floor 030 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the clean, floor character of real wood floor surfaces without forcing you to spend an evening rebaking maps.
Maps are packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness channels — exactly what a metallic-roughness pipeline needs to render predictably.
Use cases include game environments, ArchViz interiors and exteriors, product visualisations, motion graphics, and educational content. Wood Floor 030 holds up in hero shots and tiles cleanly for repeating surfaces.
1 file in the archive — ZIP.
Engine compatibility: Unreal Engine, 3ds Max, Houdini, Maya and Blender. The channels match the names and roles expected by every major shader graph, so importing is a drag-and-drop.
Once purchased, Wood Floor 030 stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.
One licence per file, commercial use included, no tiers and no attribution requirement on your renders. The full text is on the License Agreement page.
Interiors