In stock
Bark 002
$46.17
Bark 002 delivers color, displacement, normal, roughness, ambient-occlusion maps ready to drop into Unity or any modern renderer.
Description
Surface character: bark, dark and smooth. Bark 002 is a bark material captured for production rendering, with maps that behave the way your shader graph expects.
Technical specs: color, displacement, normal, roughness, ambient-occlusion channels at up to 8K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Use cases include game environments, ArchViz interiors and exteriors, product visualisations, motion graphics, and educational content. Bark 002 carries enough resolution for hero shots and tiles cleanly for repeating surfaces.
Drop into Unity, Maya, Cinema 4D, Houdini and 3ds Max without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Once purchased, Bark 002 stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.
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