In stock
Metal 054 A
$29.76
Tile-tested iron pack — iron, metal and scratched character with the maps your shader graph expects.
Description
This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Metal 054 A ships ready for production use, not as a sample.
Technical specs: color, displacement, normal, roughness, metalness channels at up to 8K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Targeted at indie game studios who prefer accuracy over flair. Metal 054 A won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
Drop into Unity, Maya, Houdini, 3ds Max and Blender without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Every purchase is final and lifetime. Metal 054 An integrates into your pipeline, and the next time you need a similar surface, you already have it on file.
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