In stock
Plastic 002
$42.75
Hand-checked plastic material — ships with the channels you need at 8K.
Description
Plastic 002 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the brown, plastic character of real plastic surfaces without forcing you to spend an evening rebaking maps.
All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Suited for any pipeline that respects PBR conventions: 3D artists can drop Plastic 002 into their material library and continue working without a single rebake.
Engine compatibility: 3ds Max, Cinema 4D, Houdini, Maya and Unity. The channels match the names and roles expected by every major shader graph, so importing is a drag-and-drop.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.
