In stock
Climbing Wall 02
$36.44
Tile-tested rough pack — rough, foothold and handholds character with the maps your shader graph expects.
Description
Surface character: rough, foothold and handholds. Climbing Wall 02 is a wall material captured for production rendering, with maps that behave the way your shader graph expects.
Resolution scales up to 8K, packaged across JPG, PNG and EXR. The set covers color, normal, roughness, displacement, AO channels — exactly what a metallic-roughness pipeline needs to render predictably.
Targeted at indie game studios who prefer accuracy over flair. Climbing Wall 02 won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
Climbing Wall 02 loads cleanly into Houdini, Cinema 4D, 3ds Max, Unreal Engine and Unity. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
Every purchase is final and lifetime. Climbing Wall 02 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.
