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In stock
Ground 016
$31.49
A clean flat surface, captured and processed for direct integration into Maya.
Description
Ground 016 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the flat, ground character of real ground surfaces without forcing you to spend an evening rebaking maps.
Technical specs: color, displacement, normal, roughness, ambient-occlusion channels at up to 8K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Built for ArchViz teams who need a material to drop into a scene and stay there. Ground 016 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Ground 016 loads cleanly into Maya, Unreal Engine, Unity, 3ds Max and Cinema 4D. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
Purchase grants you permanent access via your account. Combine Ground 016 with any two other assets in the same checkout to trigger the bundle discount automatically.
