In stock
Rock Wall 15
$43.71
Rock Wall 15: tile-mapped wall material — rough, rocks and rock, 8K, drop and render.
Description
Surface character: rough, rocks and rock. Rock Wall 15 is a wall material captured for production rendering, with maps that behave the way your shader graph expects.
Technical specs: color, normal, roughness, displacement, AO channels at up to 8K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Built for 3D artists who need a material to drop into a scene and stay there. Rock Wall 15 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Rock Wall 15 loads cleanly into Houdini, 3ds Max, Maya, Unity and Cinema 4D. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.
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